Paths junk page
Path List (working version)
Borrowed from 5e classes
Name | Class | Description |
---|---|---|
Totemic |
Barbarian (maybe others) |
Spirit animals (a la Affinity) |
Loremaster |
Bard |
Not sure yet (borrowed from Bard) |
Spellblade |
Fighter |
Fighter with some spells (aka Eldritch Knight) |
Diviner |
Cleric, Wizard |
Knowledge domain meets Divination specialty |
Necromancer |
Cleric, Wizard |
Death/undeath domain meets Necromancy specialty |
Healer |
Cleric |
Life domain, sort of |
Light's Champion |
Cleric |
Light domain (and probably some paladin stuff) |
Shifter |
Druid |
Wild shape. I know, right? That wasn't an archetype! |
Beast Master |
Ranger |
Animal companion |
Shadowdancer |
Cleric, Rogue |
Similar to Spellblade, but more rogueish (Trickery domain, Arcane Trickster archetype). Less shadow-infused than 3e |
Dragonborn |
Sorcerer |
Some amount of dragonblood. Fire cannot harm the dragon. Fus roh da! (also s7 dragon) |
Fey-touched |
Warlock |
You've got some fey blood, or were promised to the fey, or whatever. |
Shade |
S6, 3e, etc |
Shadowy origins. Racial path. |
Hellbound |
Warlock |
Infernal blood or pact. Racial path. |
TBD |
Warlock |
Great Old One pact. Racial path. |
Didn't check:
- Monk
- Paladin
- Not all of Wizard
Not sure yet:
- Trickery domain: will probably have some roguey paths for clerics like this.
- Circle of the land: should probably be baked into druid's spell knowledge.
- Fighter paths: should probably just be part of Fighter?
Shitcanned:
- Nature domain: I mean, if you want to play a druid, play a fucking druid.
- Tempest domain: see Stormborn.
- Hunter: part of Ranger
- Thief and Assassin: part of Rogue
Borrowed from S6 paths
Name | Description |
---|---|
Shaman |
Channel the elements. Unleash primordial fury. |
Artificer |
Use nifty tools to enhance yourself. |
Golem-lord |
You have a golem. Maybe you're an armor jockey. |
Avatar |
AKA Manifester. You're the chosen of the God, and you act like it. |
Arcane Archer |
This might be a decent companion to Spellblade and Shadow Dancer. |
Summoner |
Mixture of S6 Warlock and Pathfinder Summoner (yay eidolons!). |
Death Knight |
You died, then were raised through black magic. You've gained some dark powers. |
Borrowed from S7 power list
Name | Description |
---|---|
Flameborn |
I'm 40% fire elemental! |
Stormborn |
ditto |
Frostborn |
yup |
Earthkin |
is there an echo in here? |
Runecaster |
AKA inscription |
Alchemist | |
Enchanter |
Magic arms and armor, wondrous items |
Gunsmith |
Other ideas: check craft powers
Borrowed from abandoned 4e classes
Name | Description |
---|---|
Warlord |
A leader on the battlefield. |
New and original
Name | Description |
---|---|
Spellfire Wielder | |
Hybrid Casters
Here's an idea: instead of something truly boring, such as one path for fighter/casters, one for rogue/casters, etc, maybe let's consider each role, and what magical flavor best suits it.
Path Name | !Role | Flavor | Description |
---|---|---|---|
Eldritch Knight |
Tank |
Arcane |
Enchanted armor and weapons, magic symbols and words, minor spellcasting |
Arcane Trickster |
Skirmisher |
Arcane |
Visible illusions, magic "tricks", more open and obvious than other alternatives |
Shadowdancer |
Lurker |
Shadow |
Invisible ninja, some necromancy, much darker thematic |
Bladesinger |
Striker |
Arcane |
Very much melee focus, but uses magic to obviate the need for heavy armor, ranged weapons, etc (basically to maximize their coolness). |
Chosen One |
Leader |
Holy |
You inspire others, can occasionally perform miracles. Your defense correlates to how much danger you're putting yourself in. |